https://www.youtube.com/watch?v=wFR3n4N4n3I

We craft dreams

We create inspiring new worlds, with stunning 2D visuals. We believe in a gameplay that can tell stories. We are Cordens Interactive.

Vesper

Vesper is a visionary adventure taking place in a decaying world full of puzzles and mysteries, where your choices will change the future of an entire race.

Seven is a small android with no powers to defeat enemies until he finds the Drive Gun, a weapon used to absorb lights and control minds.

DISCOVER THE GAME

Un-announced project

We are working on something new, here in Cordens Interactive.

We’re going to play and mess around with the rules of the fourth dimension, there will be a lot of fast-paced action and time-paradoxes, including all the things you loved most about Vesper such as incredible vistas, cinematic set-pieces and intense story drivers.

Portings on other devices

We developed in-house expertise regarding portings on other platforms, especially Nintendo Switch.

In Cordens Interactive we strongly believe that a careful planning is crucial for delivering the best possible game, and we want to share this knowledge with as many people as possible.

Join Cordens Interactive

Our team is young, talented and always willing to prove itself with new and exciting challenges.

Tommaso Loiacono

Tommaso Loiacono

Game Director

Tommaso Loiacono, co-founder and game director of Cordens Interactive: 28 years old, software engineer and game designer, he started in the world of web development continuing to develop videogames, boardgames, and role-playing games in his spare time.
In Cordens Interactive he also holds the role of narrative designer, always ready to devise layered and captivating narratives that follow and support gameplay ideas, and create worlds and universes in which the player can get lost.
Matteo Marzorati

Matteo Marzorati

Creative Director

Matteo Marzorati, co-founder and creative director of Cordens Interactive, is 27 years old and has had experience in the recent past as a specialist videogame journalist at Videogamer.it and Spaziogames.it. Moreover, he also worked as a Visual Designer in two different creative companies in Milan.
Elected this year among the Forbes Under 30, his goal is to create visionary, imaginative and all-embracing worlds into which people can immerse themselves with mind and heart.
Francesca Marchiando Pacchiola

Francesca Marchiando

2D Artist

Francesca Marchiando Pacchiola, 2D artist with a specialization in concept art and animation. Graduated at the Art Institute of Castellamonte, in 2015 she enters the animation course of CSC in Turin and in 2018 the master of Concept Art at Event Horizon in the same city.
Passionate about all nerdy things; she actually reached her dream of developing videogames after years of perseverance doing smaller works and different works.
Federico Lippolis

Federico Lippolis

Gameplay Programmer

Federico Lippolis is a 27-year-old software engineer and gameplay programmer at Cordens Interactive. He started developing video games in high school and hasn't stopped since. At Cordens Interactive he is in charge of the development of game architectures and code, and when needed he helps creating graphic effects with shaders and particles.

2D Animator

Open Position

The candidate covering this role will be working day-by-day aside all the development figures involved in the project, providing tailor-made animations for characters, environmental assets and cut-scenes for the games Cordens Interactive is developing, while also being able to manage the animation pipeline together with the artists.

Responsibilities:
- Create rigs and animations for characters, environmental assets and VFX starting from a .PSD file.
- Develop cutscenes and set-pieces from animation software.

Required Skills:
- Strong professional experience in animation (2+ Years)
- Deep understanding of animation principles and the best way to employ them
- Strong understanding of what makes a character's identity
- Excellent knowledge of human/creature anatomy and motion
- Strong observation skills and an Eye for Detail
- Experience with Biped, Cat and Custom rigs
- Strong knowledge of Toon Boom’s Harmony software
- Comfortable with Adobe Suite, especially Adobe Photoshop and Adobe Illustrator
- Degree in Art, Design or similar

Optional Skills:
- Knowledge of Unity and its animation tools, such as mechanism, timeline, and cinemachine.
- Excellent communication skills, oral and written
- Problem solving and team working attitude
- Fluent english (at least B2)

Gameplay Programmer

Open position

As a Gameplay Programmer you will be working closely with the entire development team, discussing, implementing and maintaining the features proposed by the game designer. The C# systems must be robust, easy to use and provide good performances across all platforms. Your key areas of responsibility will range from prototyping new gameplay features all the way through to their final implementation, to port games to different platforms, and to help animators, artists and sound designers include their work without performance issues.

Responsibilities:
- Develop and support game features
- Ensure stability and performance of games on PC and other
- Maintain high quality software, find and fix bugs
- Cooperate with designers, programmers and artist to bring suggestions from an idea to a released feature

Required skills:
- At least 2 year of experience with Unity and C# programming
- Degree in Computer Science or similar
- Good project management skills, time management skills with a proven ability to focus on priorities, solve problems, juggle multiple tasks and meet deadlines.
- Strong ability on writing extensible and maintainable code
- Strong ability on proactively finding and resolving bugs
- Attention to details and desire to get things done
- Ability to write good documentation about written code
- A passion for 2D games and single-player adventure games

Optional Skills:
- Excellent communication skills, oral and written
- Problem solving and team working attitude
- Flexibility and ability to adapt to change
- Sense of initiative, attention to details
- Fluent english (at least B2)

2D Artist

Open position

The candidate covering this role will be working day-by-day aside all the development figures involved in the project, providing ready-to-use assets to implement within Unity and able to follow and shape an organic visual system that will have a fundamental role in the games Cordens Interactive is developing.

Responsibilities:
- Draw characters and other 2D assets (including User Interface elements), from initial concepts to final ready-to-use versions.
- Ensure the visual direction set by the Art director is followed by creating touchstone assets such as moodboards, concepts and models.

Required Skills:
- 1+ years of experience as a 2D Artist.
- Strong knowledge of Adobe Suite, especially Adobe Photoshop and Adobe Illustrator.
- Comfortable with hand-drawing on paper, including sketches, blueprint etc...
- Comfortable in the usage of digital drawing tablets.
- Degree in Art, Design or similar.
- Attention to details and desire to get things done.
- A passion for 2D gaming and single-player adventure games.

Optional Skills:
- Excellent communication skills, oral and written
- Problem solving and team working attitude
- Sense of initiative, attention to details
- Comfortable with video editing skills and motion graphics design in Adobe After Effects/Premiere or similar
- Fluent english (at least B2)

Get in touch with us!

We are hiring! Check the job opportunities, and if you match the requirements, feel free to send your resume, portfolio and details to contacts@cordensinteractive.com

Legal Offices

Piazza Ercole Marelli 30, Pavia (PV)

Work offices

Via Thomas Alva Edison 4, Binasco (MI)